Billy Cranston (
morphitudinous) wrote in
trans_pilgrims2010-07-09 06:17 pm
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Entry tags:
Engineering --- trying to get serious
So you may have noticed that I am a COMPLETE AND TOTAL FAILURE at doing anything of merit with the Engineering department. I have a vague list of projects, but absolutely no organization at all in the whole year I've had to get organized. That is inexcuasable in my book.
So in this post I want to address three things, because three is a good number: meeting, tasks, and what we are.
1. Engineering Meeting:
I know I promised this MONTHS ago, but I am a total failure who fails so it never materialized. I just didn't know what to do. But it's become clear now that we need to start feeling like a cohesive unit. To that effect, a meeting log will definitely be posted on Sunday, July 18th. I wish it could be sooner, but I'll be away on vacation next Thursday-Saturday and I wouldn't get it done before I leave if I waited any later than today to post.
At the meeting, all members and prospective members will be invited to meet each other, discuss project ideas, compile research, and argue things out.
2. Duties and Projects
This will be discussed ICly at the meeting, but OOCly I need to know what to do. As of right now, our crew mostly builds and repairs guns and robots. There would have been a group for larger mecha repair, but I think that's taken over by Rogue Squadron now. I also thought about building defense items like shields and containment fields, but that looks like it's being taken over by the Science Department.
There's a plot to (fail to) take out GLaDOS in the works, and I guess we could help, but I think the AI-experienced types are Science Department now. Jut let us know if there's anything that can be done.
3. What We Are
I find myself forgetting what the Engineering Department actually is and does, and I'm sure I'm not the only one with how quiet we've been. So I need to establish again what it actually does.
-Build weapons and armor
-Repair said weapons and armor
-Train interested people to do the first two things
That's all I have. I think repairing Stacy, repairing vehicles, and testing things all fall under different jurisdictions now. Is that it, or is there more I'm forgetting?
---
Finally, a skillset diversity survey:
(blatantly and lovingly copied from Gwen's player)
I'm sorry again for the failure, everyone. If you have a character in the department, please fill this survey out? I need to get a member list going, and perhaps from there we can think of things for our group to suggest at the meeting and do!
Thank you! Comments, questions, and ideas? Feel free to post them here.
So in this post I want to address three things, because three is a good number: meeting, tasks, and what we are.
1. Engineering Meeting:
I know I promised this MONTHS ago, but I am a total failure who fails so it never materialized. I just didn't know what to do. But it's become clear now that we need to start feeling like a cohesive unit. To that effect, a meeting log will definitely be posted on Sunday, July 18th. I wish it could be sooner, but I'll be away on vacation next Thursday-Saturday and I wouldn't get it done before I leave if I waited any later than today to post.
At the meeting, all members and prospective members will be invited to meet each other, discuss project ideas, compile research, and argue things out.
2. Duties and Projects
This will be discussed ICly at the meeting, but OOCly I need to know what to do. As of right now, our crew mostly builds and repairs guns and robots. There would have been a group for larger mecha repair, but I think that's taken over by Rogue Squadron now. I also thought about building defense items like shields and containment fields, but that looks like it's being taken over by the Science Department.
There's a plot to (fail to) take out GLaDOS in the works, and I guess we could help, but I think the AI-experienced types are Science Department now. Jut let us know if there's anything that can be done.
3. What We Are
I find myself forgetting what the Engineering Department actually is and does, and I'm sure I'm not the only one with how quiet we've been. So I need to establish again what it actually does.
-Build weapons and armor
-Repair said weapons and armor
-Train interested people to do the first two things
That's all I have. I think repairing Stacy, repairing vehicles, and testing things all fall under different jurisdictions now. Is that it, or is there more I'm forgetting?
---
Finally, a skillset diversity survey:
(blatantly and lovingly copied from Gwen's player)
I'm sorry again for the failure, everyone. If you have a character in the department, please fill this survey out? I need to get a member list going, and perhaps from there we can think of things for our group to suggest at the meeting and do!
Thank you! Comments, questions, and ideas? Feel free to post them here.
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Also that way, a character not in RS could contact them to help with repairs on their personal vessel.
Anyone want to help add more lasers to Samus' ship?Also going to fill out the survey now o7
no subject
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(...except with the guns. He's all frownyface about those, but he'd be happy to build some cool nonlethal weapons and stuff!)
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That's ok! Non-lethal weapons are very, very needed.
no subject