Usually the problem that comes up for me isn't that my characters can't do combat, it's that they're outclassed by other people. Steve literally learned to shoot by picking up a gun and imitating what he saw in a movie and though he can improvise pretty good, when a plot comes up that calls for people who can shoot, he gets outclassed by people more qualified than him pretty damn quickly. And I'm not comfortable exaggerating his abilities past what I know is appropriate for him, even if it'd mean he gets more action. Luis falls into this situation too-- he can use a gun, but he's no warrior at all. I'm not concerned about him though because he's at least qualified for science. It's the characters who aren't really qualified for anything that end up getting left out. I can hardly imagine what the players of child characters feel like.
I think the last plot did a better job of having things for everybody to do, as opposed to the Nightmare plot where it was specified that only "badass" normals could make it to the final stage-- then a post was thrown up for everyone else to use, but it was a free-for-all and it was just to keep us busy until we could post freely again.
On a related note, is it really necessary for everyone to have to wait for one thread to get totally finished up before other sections of plot can go up? I think it would help a lot if things were kept moving with different sections of plot going up concurrently, as long as everyone has the timeline straight in general. Bendytime disappears when plots come along and you have the situation where a section of the playerbase-- characters who are unqualified-- end up having to wait weeks for those who are involved just so that they can do anything at all.
Re: Stuff for Non-combat Characters
I think the last plot did a better job of having things for everybody to do, as opposed to the Nightmare plot where it was specified that only "badass" normals could make it to the final stage-- then a post was thrown up for everyone else to use, but it was a free-for-all and it was just to keep us busy until we could post freely again.
On a related note, is it really necessary for everyone to have to wait for one thread to get totally finished up before other sections of plot can go up? I think it would help a lot if things were kept moving with different sections of plot going up concurrently, as long as everyone has the timeline straight in general. Bendytime disappears when plots come along and you have the situation where a section of the playerbase-- characters who are unqualified-- end up having to wait weeks for those who are involved just so that they can do anything at all.