morphitudinous: (Default)
Billy Cranston ([personal profile] morphitudinous) wrote in [community profile] trans_pilgrims 2010-07-11 09:24 pm (UTC)

Re: Stuff for Non-combat Characters

I see the skill-outclassing as a common issue. With so many characters with such a wide skillset, it's bound to happen across the board that there's a 'best of the best' group in each category and everyone else feels sidelined.

Would it be feasible to include more targets---so many that the 'best' ones can't handle it all? Or that they're out of commission in some plots?

That waiting issue is definitely a big one, and I hope it's addressed.

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