True enough but it could give some people something to do. Especially if it's like, say, the magical thing in Skyrim where you need to use a bunch of different skills to defeat (keep it at bay, try to close it off with different magic, use actual combat magic to kill off). That leaves a lot out but it's something.
Hm. I haven't checked Magical organization in a while but do we have it split up into different branches of magic? I don't know if that would help anything but it would help with organization when we do use magic plots. Like "O.K. one person from this team go check this out." I don't know I'm just throwing out ideas hoping one will maybe awaken an idea in someone else.
Re: MAGICAL
Hm. I haven't checked Magical organization in a while but do we have it split up into different branches of magic? I don't know if that would help anything but it would help with organization when we do use magic plots. Like "O.K. one person from this team go check this out." I don't know I'm just throwing out ideas hoping one will maybe awaken an idea in someone else.