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cityship ([personal profile] cityship) wrote in [community profile] trans_pilgrims2012-05-16 12:46 am

Modplot and Villainship Update

Saphie here. There are a few more orders of business the mods have to take care of in before our next mod update, so keep an eye out for that over the next few days. We'll be announcing how the new podpop system and big sister/big brother system will work, and address the last game discussion.

We wanted to let you guys know what's coming up after rebellion since it's halfway through May and you might want to mull over the possibilities as we get closer to June. These plots will likely run over June-July. We'll do another update later with the plots running July-August. During the time these are going on, player plots can go on as usual. Since the game is going to endgame in the fall/winter, we suggest you try to get in any needs-to-happen-before-the-war-ends playerplots over the summer and early fall.

MODPLOT

Plot Name: Evil Deeds
Date: Mid/Late June
Synopsis: After the crew successfully rebels from the Daligig, they receive a call for aid from a beleaguered, backwater GIA planet much like a slightly-more-advanced-than-modern-day Earth. Acts of terror and horrible criminal activities are going on, far beyond the capacity of this world's police and military to handle. The crew will have to put their fighting gloves on and plant their mystery hats firmly on their heads, because there are criminals out there causing chaos and the crew will find that while they're not exactly cooperating in their respective schemes, they are causing chaos for the same cause and purpose: it's their mission to.

They're from a bio-ark just like Stacy in every way--except for its mad AI and its inhabitants, who are all villains, that were Chosen for a Great Purpose. It's a Purpose that involves destroying innocent lives, but now, right after the crew's rebellion from the Daligig, it seems the villains' mission has mysteriously been amended to dog the Meat-crew's steps and make their lives miserable. Interesting timing, isn't it?

Plot Name: Homecoming
Date: Mid/Late June
Synopsis: When a group of crew members garner some helpful hints from the GIA about a mysterious world that may hold answers about the Daligig and Ohm, called Iitha, an interview with the Tapestry gives them even more to work with: coordinates. The only problem: Iitha is surrounded by organic planetary defense constructs, much like brainless space-capable Ohm. Even if Starfighter Command can escort a ship with an away team through the ancient defense system, the planet itself is incredibly hostile, covered in countless forms of mold and fungi that are toxic to most species, quickly growing in moist spaces like lungs. If the crew can keep their environmental suits intact and explore the dangerous landscape without dying, they might finally get some answers about the origins of the Ohm, enough to take some of the first steps on the last leg of their journey to save the Multiverse.

Plot Name: Don't Drink the Kool-Aid
Date: Early July
Synopsis: An intelligence mission to learn more about the Catastrophists and how they play into the conflict backfires as some of the individuals on the away team are captured. While their position allows them to learn all about the Catastrophists and how they play into the war, the other crew members on the mission must save them before they're brainwashed and forcibly indoctrinated into the cult against their will.


VILLAINSHIP INFO

This is some basic info about the villainship, which will be an ongoing feature that players can use for plotting. This is the stuff that will probably go on the wiki. If you'd like to discuss it or suggest any changes, this post is a great place to do that. When it's up, we'll do a head count of villains people want to temp and put up a post where people can try to enable others to temp villains.



BASICS

The ship is known as The Scimitar. It is a bio-ark just like the Transmigration 9, although it's core organic AI has been selectively brain-damaged. The individuals on the ship are all considered "evil" or villains in their own universe, though there are a few unfortunate souls on it that aren't entirely villainous. While most of the villains are in podsleep as with Stacy's crew, the crew of villains is fairly large and the ship itself is staffed by various soldiers, mercenaries, and minions, such as Storm Troopers (Star Wars) and Agents of HYDRA (Marvel Comics), though not with so many that they present an overwhelming military force.

What keeps most of the villains there is something of a mystery. It is possible the AI will try to hunt them down and kill them if they try to leave entirely. That said, given the villains' own home universes were destroyed and that the Ohm are a grave threat wherever they might settle, the abundant resources and comforts of the ship do provide most of them a very good base of operations, and some of their alliances are very useful to each of them.

Who exactly gives orders at the top, to the leader of the ship is a mystery, but there may not be a coincidence that the villains started causing trouble for the crew of Stacy the moment they rebelled from the Daligig...


STRUCTURE OF THE SHIP

The structure of the Scimitar is a bit different from Stacy. While the villains have the same things like crew quarters, media libraries, art halls, and have a city on board, the entire ship is more sinister on the inside and complicated, with winding pathways, secret tunnels, and shifting dimensional structures that allow for the existence of things evil lairs right in the middle of living areas. Turning around a meaty hallway can lead someone into a pocket dimension where they're now in the interior of a Gothic castle. The villains seem to have an inherent ability to navigate it that a crew member of Stacy would not have.

The Scimitar was built with the unusual ability to separate into smaller autonomous ships of various sizes capable of inter-dimensional travel. (This is partly to allow kidnapping plots where crew must be rescued to be able happen more than once if players want, since it'd be unrealistic to run multiple rescue plots on the villainship proper). These split off parts allow the villains a mobile base of operations on their missions, but inevitably rejoin the Scimitar proper.


MAIN AI

The main AI of the scimitar is known as Lucy, short for Lucilidaf'ntrac. Lucy is brain damaged and quite mad, often talking to her crew in nonsensical non sequitors and singsong. The villains sometimes have difficulties with her cruelty and sadism, but she is forced to keep the ship running properly and many of them manage to find ways around it.


LEADERSHIP, CREW, AND CREW DYNAMICS

Leader: Maleficent (Disney)
Maleficent is the leader of the Scimitar largely through sheer virtue of her tremendous magical power, that she herself claims is her commanding the powers of hell. During her time awake, after ravaging various worlds, she has increased her magics to make her even more of a force to be reckoned with and she rules the ship with an iron fist, though she does reward those who are obedient and loyal to her.

Second-in-Command: Dracula (Bram Stoker's Dracula)
Dracula is the cunning, manipulative, charismatic King of All Vampires, and has managed to find a magical amulet that reduces some of his weakness, allowing him to not be weakened by sunlight. He is not truly loyal to Malificent and often does things that serve his own purposes, but does admire her strength of evil character and enforces her will on the rest of the villain crew. Dracula's own personal advisor is Death (Castlevania) who is loyal only to Dracula and acts out his personal will, often behind the backs of other villains.

Lead Advisor: Jafar (Disney's Aladdin)
Jafar is the penultimate conniving grand vizier archetype. At the moment, he is kowtowing to Dracula and Maleficent and giving them advice, but plans to snatch power for himself the moment he can get his hands on it.

General: Arcturus Mengsk (Starcraft)
Arrogant, incredibly charismatic, and a very clever man, Mengsk knows how to play people. He's also a total narcissist. Everything he does is part of a plan for furthering his goals, usually power, though sometimes he does awful things for the sake of vindictiveness. This is a man willing to overthrow governments, destroy entire planets, and commit genocide to further his own goals, while lying his face off to the public about how devastated he is to hear about what happened to the innocent victims. He is the one that mobilizes the villains when they need to be, all the while forming his own alliances and commanding his own minions as he lies in wait for his time to take over the ship and its resources.

Dynamics

The villains are not a well-organized group nor are they always good at cooperating, due to the clashing of egos and their lack of loyalty to one another. Beyond the main command crew which is often subject to changes in the roster as villains kill one another and vie for control, others have eked out their own alliances and comfortable organizations, preferring to keep on the down-low to not attract attention or assassination attempts from other villains. Villains like Shredder (Teenage Mutant Ninja Turtles), Xanatos (Gargoyles), and Lex Luthor (DC Comics) simply have their own criminal syndicates on the ship that cooperate only loosely with the command of it and each other, and none of them are above trying to screw each other over at a moment's notice, though most prefer very subtle means of doing it.

Minions

In terms of minions, every type of minion imaginable is on board. Storm Troopers (Star Wars), COBRA (GI JOE), vampires, mercenaries, ninjas, space pirates (Metroid), Agents of HYDRA (Marvel Comics), and so on. They are, however, present in small fragmented groups, and many have divided loyalties between multiple villains.

Monsters

The villainship has many particular awful creatures and monsters locked up in certain areas of the ship or kept in stasis, such as slasher monsters like Freddy Krueger (Nightmare on Elm Street) and Jason (Friday the 13th), as well as xenomorphs (aliens). Running around the ship, there are occasional nasty critters like gremlins (Gremlins) and dementors (Harry Potter), though the usual denizens (barring the odd minion or two) typically manage to control them without being eaten or having their souls sucked out through their nose as the ship feeds them clones.


TECHNOLOGY AND MAGICAL ARTIFACTS

There are a number of ships on board that the villains can make use of, including ones they've stolen from various worlds since they woke up, and there is an abundance of dangerous technology on board, particularly many weapons such as point-singularity projectors and blink bombs. There are also a number of magical artifacts on board that the villains have no compunctions about turning on the crew of Stacy or the innocent.


OOC SYSTEM

How villainship works OOCly is that if someone wants to perma-temp a villain and claim them as their own, they can join with the villain's journal, which will be listed here with who temps that villain, or they can slot an icon into one of the villain npcs journals and use those. Unless a villain is claimed, anyone may temp a particular villain at any time, even the villains in charge, though the mods please ask that any major changes in the villainous command structure be put by the mod team first, via trans9plots@gmail.com.

Villain claims do not count towards your character roster but in turn, playing villains will not allow you to make AC just like npcing in general doesn't. To claim a villain, email the following to trans9freshmeat@gmail.com:

Name:
Email:
AIM:

Character Name:
Canon:
Journal: (If using your own rather than an npc account).

Villains may be used as a complicating factor in any plot you like. You can assume they have access to intelligence about the Trans9, the crew, the GIA, the Ohm, the Catastrophists, and the Daligig, though they have only roughly the same information about the Daligig and Ohm as the crew of Stacy does. While much of their missions come from Lucy and whoever she gets her orders from, the villains often have free time and the freedom to make the crew miserable or do awful things for their own ends, so there is the freedom to have a variety of motivations behind what they do. Think of the villainship as a tool for plotting more than anything else. Entire missions can be geared around stopping them, they can send spies to the ship, they can be a complicating factor in other non-villain-related missions--they can be whatever you need them to be wherever you need them to be.

That means you may add villains to the villainship at any time without prior permission, if you decide they'd be interesting in a plot. Just remember to add them here to the wiki or let the mods know they need to be added so we can do it so other players know they're on the villainship. It can be assumed that they recently woke up from podsleep or were just there on the villain crew all along.


KNOWN VILLAINS

Leader: Maleficent (Disney)
Second-in-Command: Dracula (Bram Stoker's Dracula)
Lead Advisor: Jafar (Disney's Aladdin)
General: Arcturus Mengsk (Starcraft)

Aku | Samurai Jack (claimed by Dragon | [personal profile] greatflamingeyebrows)
Cut Man | Megaman (claimed by Wingus | [personal profile] acutabovetherest)
Daidou Katsumi/Kamen Rider Eternal | Kamen Rider W (claimed by Wingus | [personal profile] enjoyyourhell)
Doctor Doom | Marvel Comics
General Maranta | Dragonlance (claimed by Shae | [personal profile] yoursacrificeisforme)
Harley Quinn | DC Comics (claimed by Al | [personal profile] revvinguptheharley)
Inque | Batman Beyond (claimed by Al | [personal profile] inkblotbabe)
James Moriarty | BBC's Sherlock (claimed by Anders)
The Joker | DC Comics (claimed by Saphie | [personal profile] thelastlaugh)
Lex Luthor | DC Comics
Loki | Marvel Films
Lord Raptor | Darkstalkers | (claimed by Kitsu | [personal profile] coffin_rawker)
Red Skull | Marvel Comics
Ridley | Metroid (claimed by Wingus | [personal profile] nomnommom)
Scar | The Lion King (claimed by Zita | [personal profile] teethandambitions)
Scream Queen | Batman: The Brave and the Bold (claimed by Al | [personal profile] loudestlady)
Shredder | Teenage Mutant Ninja Turtles
Thailog | Gargoyles (claimed by Anders | [personal profile] the_other_alexander)
Voldemort | Harry Potter
Xanatos | Gargoyles (claimed by Saphie)
Xykon | Order of the Stick (claimed by Dragon | [personal profile] force_and_style)



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