http://so-pregnable.livejournal.com/ ([identity profile] so-pregnable.livejournal.com) wrote in [community profile] trans_pilgrims 2010-07-12 06:55 am (UTC)

Re: issue 2&3: communication with the mods

With an anon suggestion post, my worry as a player, which is the same as my worry when I was a mod, is how the heck do you know if the anon is even from the game? Case in point with the current anon stuff, apparently there was a former player masquerading as a current player? There have also, in the past, been people that targeted the game on the memes just to mess with people, to be assholes, when they weren't even in the game.

How do you know if someone says "ZOMG, Player Y and so did X, I am complaining about it" that they're not just making shit up about Player Y? To verify it, the mods need a log or something anyway, so the person would have to sign in or give themselves away somehow to give proof.

Anon discussions can be constructive. Apparently, the memes have, surprisingly, proven that this time. But anon complaint posts where people are directly addressing issues have a tremendous potential for abuse, especially given some former players clearly are holding grudges. And then if the mods don't act on those complaints (even if there's lack of proof so they can't really act on them) they'll be accused of ignoring those complaints.

If the mods go with that (and it does have positives) what would be their ways of compensating for the negatives? What's enough information for them to act on, and so on? Before implementing an anon post, I think all that needs to be established with it: what kinds of conflicts it can be used to address, what anons have to provide as proof to make a complaint if they're targeting a specific player's behavior, and so on.

And maybe they have to do a secret handshake so we know they're actually in the game or actually still in the game, lol.

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