cityship: (Default)
cityship ([personal profile] cityship) wrote in [community profile] trans_pilgrims2012-03-04 09:32 pm

Rebellion Water Cooler

With the Rebellion coming up (the general opinion so far suggests late April, but we don't yet have a hard deadline) people are wondering what their characters can do to get involved or help overthrow the Daligig. Some characters ICly don't know what's going on yet; others do but have incomplete information; others wouldn't support the effort and yet others would try and coordinate groups. We don't want anyone to feel like they're left out because their characters haven't ICly put the pieces together, so this post is for ideas for CR-building and coordinating that will allow everyone to participate. A new survival guide is also in the works and will be put on the comms ICly, which will summarize some but not all of the information floating around.

If you have ideas for how you want your character to participate in the rebellion, this is the place to post them! If you have no idea and feel a little lost, feel free to ask others if they're interested in doing something with your character regarding this plot. If you have mini-plot ideas for getting information on the Daligig or gaining weaponry, knowledge of Stacy, so on so forth, this might be a good place to find other characters to play those out with.

For reference, the plan for rebellion is here.



A general CR-building water cooler will be coming in the next few weeks. This is mostly to figure out how everyone's going to fit into the plot to overthrow the Daligig.
wizardsaregodtier: (magic spell time)

[personal profile] wizardsaregodtier 2012-03-05 03:22 pm (UTC)(link)
One word: illusions.

I mean, the whole other total array of spells available is nice, but for simulating an epic battle? Or making it seem as if someone is still imprisoned who isn't?

Hey, that's a thought: if we want to keep the people in the brig active, why not slap an illusion of them being in there while they're secretly teleported out to a Stacy-free City zone?
iselldrugstothecommunity: (Basic - Leisurely)

[personal profile] iselldrugstothecommunity 2012-03-05 05:33 pm (UTC)(link)
I like this idea a lot and think it would be a huge relief to the players in the side that gets taken down.
governorkang: (Default)

[personal profile] governorkang 2012-03-06 04:32 am (UTC)(link)
Why not a teleportation machine like what Engineering is working on in the precinct? It'd make sense ICly to put one in there to allow for quicker detainment of dangerous suspects. Then, it can be used to move brig people in and out sneakily as well.
wizardsaregodtier: (blah blah blah)

[personal profile] wizardsaregodtier 2012-03-06 04:40 am (UTC)(link)
I was running through scenarios in my head, and just envisioned that layering an illusion and then casting a teleport was easier than scooting everyone out to a teleport machine... but really, both work. The core mechanics are the same either way!