cityship (
cityship) wrote in
trans_pilgrims2012-05-20 10:58 am
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Plot Discussion Post
Hi, everyone! Chi here with the biweekly plot discussion post.
These posts will provide a place to discuss upcoming plots, propose plot ideas to your fellow players, and generally just brainstorm and organize for things. You will be allowed to volunteer to help OOCly with plots as well. Note, however, that these threads will not be a place to sign up your characters for plots. Those posts will go up on their own before the plot in question starts.
Plot posts will typically go up once every two weeks. (Typically late-ish every other Friday night).
What you can do:
• Discuss upcoming plots (whose threads will be posted soon after this post goes up) and volunteer to help OOCly
• Propose plot ideas to the game at large. (Use the form from the plot suggestion post to make things easier)
• "Adopt" a plot from the plot suggestion post (linked below). If there is a plot on the plot suggestion post you'd like to see run, start a thread for it in here.
• Propose ongoing setting changes. For example, you can propose a new crew "team" like Starfighter Command and the Outsiders, or perhaps starting a new service for the crew like the blacksmiths and the clothier's shop.
Getting a standard plot approved or a change implemented:
• All plots that take place off-ship or involve at least a moderate number of people must go through mod approval first. If you're not sure, email the plot email and see if it would qualify.
• While we'd like you to use these posts to discuss your potential plots with your fellow players, if you'd prefer not to include it in plot discussion posts for any particular reason (for example, particular details of the plot you'd like to keep hidden), posting your plot in the plot discussion posts is not necessary to get a plot approved
• To get a plot approved, use the form below and email it to trans9plots@gmail.com, along with links to any plot discussion threads you believe have relevant ideas. You will be emailed with an approval once the mods have reviewed it and find it satisfactory. Once you have received an approval, you will be asked to help us determine the best time to run the plot. Please keep in mind that plots are not always slotted in order they were received, as sometimes their timing is based on the needs and wants of the playerbase or has to be scheduled around podpops and gamewide plots.
Plot Name:
Preferred Date:
Synopsis:
Plot Length:
Plot Size:
Plot Location:(On-ship, Off-ship Mission)
Plot Runner:
If it's on a world, what is the setting? If it's on the ship, how will it affect the setting?
If there's a mission, what is the mission objective?
Who will this plot involve and affect?
What long-term effects are you hoping this plot will have?
Getting a private plot approved:
• A private plot--which is a plot consisting of up to 8 characters or can be finished in under a week, and (in either case) already has a predetermined set of involved players--must be sent to the mods for approval, though it doesn't need to be announced in anyway other than to inform involved players.
•Private plots can consist of any type of small plot, including small off-ship missions requiring only a small number of people. If you are unsure if your plot counts as a private plot, email the mods and we will try to clarify for you.
• To get a private plot approved, follow the normal procedure for sending in a plot for approval, save that you should note somewhere (preferably in the beginning) that it is a private plot and what characters/players are involved.
An important note:
• Plots do not necessarily always have to have a concrete mission structure. If, for instance, you'd like to have something as simple as a supply run happen as an excuse to thread characters somewhere other than the ship, this is entirely permissible. So is, for instance, proposing shore leaves or simple missions at places like space stations or colonies, or even on nature worlds that have resources that can be gathered. Plots or plotty situations can be as simple or complicated as you like, ranging from goal-orientated to creating an excuse for characters to have somewhere new to thread.
Important Links
• Plot in a Can Post
• Plot Suggestion Post
• Plot Calendar
As always, please wait until the post has come to a complete stop before unfastening your safety restraints. DONE! Go ahead and post. :3
These posts will provide a place to discuss upcoming plots, propose plot ideas to your fellow players, and generally just brainstorm and organize for things. You will be allowed to volunteer to help OOCly with plots as well. Note, however, that these threads will not be a place to sign up your characters for plots. Those posts will go up on their own before the plot in question starts.
Plot posts will typically go up once every two weeks. (Typically late-ish every other Friday night).
What you can do:
• Discuss upcoming plots (whose threads will be posted soon after this post goes up) and volunteer to help OOCly
• Propose plot ideas to the game at large. (Use the form from the plot suggestion post to make things easier)
• "Adopt" a plot from the plot suggestion post (linked below). If there is a plot on the plot suggestion post you'd like to see run, start a thread for it in here.
• Propose ongoing setting changes. For example, you can propose a new crew "team" like Starfighter Command and the Outsiders, or perhaps starting a new service for the crew like the blacksmiths and the clothier's shop.
Getting a standard plot approved or a change implemented:
• All plots that take place off-ship or involve at least a moderate number of people must go through mod approval first. If you're not sure, email the plot email and see if it would qualify.
• While we'd like you to use these posts to discuss your potential plots with your fellow players, if you'd prefer not to include it in plot discussion posts for any particular reason (for example, particular details of the plot you'd like to keep hidden), posting your plot in the plot discussion posts is not necessary to get a plot approved
• To get a plot approved, use the form below and email it to trans9plots@gmail.com, along with links to any plot discussion threads you believe have relevant ideas. You will be emailed with an approval once the mods have reviewed it and find it satisfactory. Once you have received an approval, you will be asked to help us determine the best time to run the plot. Please keep in mind that plots are not always slotted in order they were received, as sometimes their timing is based on the needs and wants of the playerbase or has to be scheduled around podpops and gamewide plots.
Plot Name:
Preferred Date:
Synopsis:
Plot Length:
Plot Size:
Plot Location:(On-ship, Off-ship Mission)
Plot Runner:
If it's on a world, what is the setting? If it's on the ship, how will it affect the setting?
If there's a mission, what is the mission objective?
Who will this plot involve and affect?
What long-term effects are you hoping this plot will have?
Getting a private plot approved:
• A private plot--which is a plot consisting of up to 8 characters or can be finished in under a week, and (in either case) already has a predetermined set of involved players--must be sent to the mods for approval, though it doesn't need to be announced in anyway other than to inform involved players.
•Private plots can consist of any type of small plot, including small off-ship missions requiring only a small number of people. If you are unsure if your plot counts as a private plot, email the mods and we will try to clarify for you.
• To get a private plot approved, follow the normal procedure for sending in a plot for approval, save that you should note somewhere (preferably in the beginning) that it is a private plot and what characters/players are involved.
An important note:
• Plots do not necessarily always have to have a concrete mission structure. If, for instance, you'd like to have something as simple as a supply run happen as an excuse to thread characters somewhere other than the ship, this is entirely permissible. So is, for instance, proposing shore leaves or simple missions at places like space stations or colonies, or even on nature worlds that have resources that can be gathered. Plots or plotty situations can be as simple or complicated as you like, ranging from goal-orientated to creating an excuse for characters to have somewhere new to thread.
Important Links
• Plot in a Can Post
• Plot Suggestion Post
• Plot Calendar
Adopt-A-Plot
Suggest A Plot
No Takebacksies
The Daligig trip a remote command after they realize they've been tricked, causing Stacy to begin to act strangely and hoard resources. A group is sent to find out why.
When the mods revamped and condensed the Rebellion plots, we cut it off the end because we didn't consider it actually part of the Rebellion and wanted to deal with it later. I was always under the impression that it would be run and pushed back maybe to early June, but right now it's not on the calendar because it has no plot runner and we don't know if there's any interest. If there's enough interest in seeing it happen, however, I'll gladly run it.
So, how about it? Do we still want this?
Re: No Takebacksies
no subject
Re: Suggest A Plot
This is something the older players have talked/joked about for years so for the new players/people who need a refresher I will provide you with a summary in the way that only my currently out of it brain can provide.
The video that inspires it (Charlie the Unicorn).
The crew is sent to Candy Mountain to prevent it from exploding and filling the world with chocolate sauce, killing all the inhabitants in a sweet, delicious death. Highlights include:
-Bridges
-Leopleuridon or however you spell it damn it
-Kidneys getting stolen
-Candy Mountains
-Singing
-Forcing total lineface characters to go alongside goofball characters
I'll be up for running this plot provided we can slate it before school starts for me (mid August, if it's after that we can work something out I'm sure). I want to keep this open to everyone who is interested so if it gets large I would please like to ask for some other plot runners to help me with it.
Also please add on with all the crazy stuff you can think of that you want to see happen in Candy Mountain. The crackier the better.
no subject
Re: Suggest A Plot
Setting Changes
Current/Upcoming Plots
Puzzle Box
Date: May 11th
Synopsis: Programming helps unlock more of Stacy's psychic powers, which have had a block placed on them by the Daligig. A group of people with an assortment of mental powers/telepathy/mystical powers use an amplifier to work together to help her fight more of the mental block. Another group actually travels to Stacy's brain to deprogram and also destroy the mechanical inhibitors the Daligig use to control her, fighting off Stacy's immune system the entire way.
Plot Length: 2 weeks.
Plot Size: 4-5 characters in each group.
Plot Location: On-ship
Plot Runner: Chi and Zita
Natural-Born Ghyyler
Date: May 17th
Synopsis: During the rebellion some of the Ghyyl escape into Stacy's inner workings. Some of the brigged characters being forced to work manage to slip away after them into a restricted area of Stacy to see what they're up to and how it might hurt the rest of the crew.
Plot Length: 2 weeks
Plot Size: 4-5 characters
Plot Location: On-ship
Plot Runner: Shae
Vive la Résistance!
Date: May 24th
Synopsis: With the control codes now letting them bust Stacy free from her shackles, the crew rebels openly and kicks the Daligig right off the ship.
Plot Length: 2 weeks.
Plot Size: Everyone.
Plot Location: On-ship
Plot Runner: All mods on deck.
Evil Deeds
Date: Mid/Late June
Synopsis: After the crew successfully rebels from the Daligig, they receive a call for aid from a beleaguered, backwater GIA planet much like a slightly-more-advanced-than-modern-day Earth. Acts of terror and horrible criminal activities are going on, far beyond the capacity of this world's police and military to handle.
Plot Length: Ongoing
Plot Size: TBA
Plot Location: Planetside
Plot Runner: TBA
Homecoming
Date: Mid/Late June
Synopsis: When a group of crew members garner some helpful hints from the GIA about a mysterious world that may hold answers about the Daligig and Ohm, called Iitha, an interview with the Tapestry gives them even more to work with: coordinates. The only problem: Iitha is surrounded by organic planetary defense constructs, much like brainless space-capable Ohm.
Plot Length: 2 weeks
Plot Size: 5-8 characters
Plot Location: Planetside
Plot Runner: Saphie, Chi, and TBA Helpers
Don't Drink the Kool-Aid
Date: Early July
Synopsis: An intelligence mission to learn more about the Catastrophists and how they play into the conflict backfires as some of the individuals on the away team are captured. While their position allows them to learn all about the Catastrophists and how they play into the war, the other crew members on the mission must save them before they're brainwashed and forcibly indoctrinated into the cult against their will.
Plot Length: 2 weeks
Plot Size: 8-10 characters
Plot Location: Planetside
Plot Runner: TBA
In Brightest Day
Date: June 5th
Synopsis: The Tapestry says several crew members must go to a version of the DC Comics universe to help fight in a conflict there between the different corps of Lanterns, some of which police the universe and protect the innocent, and some of which are out to cause pain and chaos. Upon arrival, they receive the rings appropriate to them. The crew must fight in a war that isn't their own, deal with sometimes-hostile Lanterns and the complicated politics within and between the various corps, and must ensure that the War of Light between the corps ends in a way that doesn't devastate a universe.
Plot Length: 1 month
Plot Size: Medium.
Plot Location: Off-ship mission
Plot Runner: Saphie and Kaylin