cityship: (Default)
cityship ([personal profile] cityship) wrote in [community profile] trans_pilgrims2011-03-26 06:28 pm

Plot Discussion Post

Hey, all! Sorry this has been so late, but time for another round of plot discussion.

Basically, here's how it works: These posts will provide a place to discuss upcoming plots, propose plot ideas to your fellow players, and generally just brainstorm and organize for things. You will be allowed to volunteer to help OOCly with plots as well. Note, however, that these threads will not be a place to sign up your characters for plots. Those posts will go up on their own before the plot in question starts.

What you can do:
-Discuss upcoming plots (whose threads will be posted soon after this post goes up) and volunteer to help OOCly
-Propose plot ideas to the game at large. (Use the form from the plot suggestion post to make things easier)
-"Adopt" a plot from the plot suggestion post (linked below). If there is a plot on the plot suggestion post you'd like to see run, start a thread for it in here.
-Propose ongoing setting changes. For example, you can propose a new crew "team" like Starfighter Command and the Outsiders, or perhaps starting a new service for the crew like the blacksmiths and the clothier's shop.

Getting a standard plot approved:
-All plots that take place off-ship or involve at least a moderate number of people must go through mod approval first. If you're not sure, email us and see if it would qualify.
-While we'd like you to use these posts to discuss your potential plots with your fellow players, if you'd prefer not to include it in plot discussion posts for any particular reason (for example, particular details of the plot you'd like to keep hidden), posting your plot in the plot discussion posts is not necessary to get a plot approved
-To get a plot approved, use the form listed in the plot suggestion post and email it to transmigration9@gmail.com, along with links to any plot discussion threads you believe have relevant ideas. You will be emailed with an approval once the mods have reviewed it and find it satisfactory. Once you have received an approval, you will be asked to help us determine the best time to run the plot.

Getting a private plot approved (*new*):
-A private plot--which is a plot consisting of up to five players or can be finished in under a week, and (in either case) already has a predetermined set of involved players--must be sent to the mods for approval, though it doesn't need to be announced in anyway other than to inform involved players.
-Private plots can consist of any type of small plot, including small off-ship missions requiring only a small number of people. If you are unsure if your plot counts as a private plot, email the mods and we will try to clarify for you.
-To get a private plot approved, follow the normal procedure for sending in a plot for approval, save that you should note somewhere (preferably in the beginning) that it is a private plot and what characters/players are involved.

Important Links
-Plot Suggestion Post
-Plot Calendar (*updated*)

Announcements:
-Private plot approval process added
-Plot calendar updated, please check the link to see the new plot schedule
livestoannoy: (Okay okay I'm listening)

Re: Melting Clock

[personal profile] livestoannoy 2011-03-27 09:26 am (UTC)(link)
There is actually a fair bit of leeway on this - some players might want to have characters remember things things about their own future, due to their on-ship memories (like say, take Marco as an example. Send him back far enough, and he won't be able to morph anymore. But he's morphed on the ship, and thus might remember doing that, and know that he gets that ability in his future).

However, for rule of drama, sometimes you might not want your character to remember that sort of thing. In that case, you can play it as if they only remember Stacy stuff when prompted explicitly, or they remember fully but don't believe it (and think that those memories are false), or, if you really don't want them to access the memories at all, you can say that the disconnect between their canon and on-ship memories is just too far apart for them to process, and so while the memories are there they're just kind of blocked. But generally, that just related to conflicts between canon and in-game memories. For the average on-ship stuff - waking up, the fact that their worlds are gone, their general every doings, etc - they'll remember.

Course, near the end this is probably going to play havoc on their psyche. Because they'll be younger and feel like they're that age, but have all these confusing memories of being older (unless you decide that they'll block those memories).

...okay, in short after all that rambling: the memories are there, but it's up to players to decide whether they want their characters to continue remembering those memories, or block the ones that conflict with their canon memories.