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trans_pilgrims2011-03-26 06:28 pm
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Plot Discussion Post
Hey, all! Sorry this has been so late, but time for another round of plot discussion.
Basically, here's how it works: These posts will provide a place to discuss upcoming plots, propose plot ideas to your fellow players, and generally just brainstorm and organize for things. You will be allowed to volunteer to help OOCly with plots as well. Note, however, that these threads will not be a place to sign up your characters for plots. Those posts will go up on their own before the plot in question starts.
What you can do:
-Discuss upcoming plots (whose threads will be posted soon after this post goes up) and volunteer to help OOCly
-Propose plot ideas to the game at large. (Use the form from the plot suggestion post to make things easier)
-"Adopt" a plot from the plot suggestion post (linked below). If there is a plot on the plot suggestion post you'd like to see run, start a thread for it in here.
-Propose ongoing setting changes. For example, you can propose a new crew "team" like Starfighter Command and the Outsiders, or perhaps starting a new service for the crew like the blacksmiths and the clothier's shop.
Getting a standard plot approved:
-All plots that take place off-ship or involve at least a moderate number of people must go through mod approval first. If you're not sure, email us and see if it would qualify.
-While we'd like you to use these posts to discuss your potential plots with your fellow players, if you'd prefer not to include it in plot discussion posts for any particular reason (for example, particular details of the plot you'd like to keep hidden), posting your plot in the plot discussion posts is not necessary to get a plot approved
-To get a plot approved, use the form listed in the plot suggestion post and email it to transmigration9@gmail.com, along with links to any plot discussion threads you believe have relevant ideas. You will be emailed with an approval once the mods have reviewed it and find it satisfactory. Once you have received an approval, you will be asked to help us determine the best time to run the plot.
Getting a private plot approved (*new*):
-A private plot--which is a plot consisting of up to five players or can be finished in under a week, and (in either case) already has a predetermined set of involved players--must be sent to the mods for approval, though it doesn't need to be announced in anyway other than to inform involved players.
-Private plots can consist of any type of small plot, including small off-ship missions requiring only a small number of people. If you are unsure if your plot counts as a private plot, email the mods and we will try to clarify for you.
-To get a private plot approved, follow the normal procedure for sending in a plot for approval, save that you should note somewhere (preferably in the beginning) that it is a private plot and what characters/players are involved.
Important Links
-Plot Suggestion Post
-Plot Calendar (*updated*)
Announcements:
-Private plot approval process added
-Plot calendar updated, please check the link to see the new plot schedule
Basically, here's how it works: These posts will provide a place to discuss upcoming plots, propose plot ideas to your fellow players, and generally just brainstorm and organize for things. You will be allowed to volunteer to help OOCly with plots as well. Note, however, that these threads will not be a place to sign up your characters for plots. Those posts will go up on their own before the plot in question starts.
What you can do:
-Discuss upcoming plots (whose threads will be posted soon after this post goes up) and volunteer to help OOCly
-Propose plot ideas to the game at large. (Use the form from the plot suggestion post to make things easier)
-"Adopt" a plot from the plot suggestion post (linked below). If there is a plot on the plot suggestion post you'd like to see run, start a thread for it in here.
-Propose ongoing setting changes. For example, you can propose a new crew "team" like Starfighter Command and the Outsiders, or perhaps starting a new service for the crew like the blacksmiths and the clothier's shop.
Getting a standard plot approved:
-All plots that take place off-ship or involve at least a moderate number of people must go through mod approval first. If you're not sure, email us and see if it would qualify.
-While we'd like you to use these posts to discuss your potential plots with your fellow players, if you'd prefer not to include it in plot discussion posts for any particular reason (for example, particular details of the plot you'd like to keep hidden), posting your plot in the plot discussion posts is not necessary to get a plot approved
-To get a plot approved, use the form listed in the plot suggestion post and email it to transmigration9@gmail.com, along with links to any plot discussion threads you believe have relevant ideas. You will be emailed with an approval once the mods have reviewed it and find it satisfactory. Once you have received an approval, you will be asked to help us determine the best time to run the plot.
Getting a private plot approved (*new*):
-A private plot--which is a plot consisting of up to five players or can be finished in under a week, and (in either case) already has a predetermined set of involved players--must be sent to the mods for approval, though it doesn't need to be announced in anyway other than to inform involved players.
-Private plots can consist of any type of small plot, including small off-ship missions requiring only a small number of people. If you are unsure if your plot counts as a private plot, email the mods and we will try to clarify for you.
-To get a private plot approved, follow the normal procedure for sending in a plot for approval, save that you should note somewhere (preferably in the beginning) that it is a private plot and what characters/players are involved.
Important Links
-Plot Suggestion Post
-Plot Calendar (*updated*)
Announcements:
-Private plot approval process added
-Plot calendar updated, please check the link to see the new plot schedule
Mark of Kain
Synopsis: A powerful, ancient alien breaks loose on the ship, and he's looking to destroy the last bearer of the power that could defeat it for good. Unfortunately, that bearer happens to be one of the crew members: Sasami Masaki Jurai, and the alien is willing to tear the whole ship apart to get to her. The crew has to stop him if they want to have any hope of continuing their mission.
Plot Length: Short/Medium
Plot Size: Medium/Large
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Tis a Silly Place
Synopsis: The crew is tasked with aiding the residents of Maximum Pythonus in an event that could have multiversal repercussions. However, upon landing, they find their powers gone, and their task isn't quite what they were expecting. From there, things just get...silly.
Plot Length: Short
Plot Size: Medium, with spectators allowed
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You Scratch My Back...
Synopsis: Right after podpop, certain systems begin malfunctioning slightly. It turns out Stacy has a bit of an itch, and it's causing her plenty of problems. If they don't want things to get out of hand, it's up to the crew (newbies included!) to find it and...well...scratch it.
Plot Length: Short
Plot Size: Open to anyone on the ship
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Melting Clock
Synopsis: The crew encounters a strange artifact while on shore leave. Now, those crew members affected by the artifact's strange powers find themselves quickly de-aging. If they don't find a way to reverse it, they could be in serious trouble.
Plot Length: Medium/Long
Plot Size: Shore leave- Shipwide. De-aging- Medium.
Re: Melting Clock
- yup, it is a long plot. Two months is the absolute maximum I'm aiming for, including the shore leave, which is why I'm limiting the number of affected characters allowed per player to two. (Although if the full two months is too much for you, it is going to be possible for character to get affected mid-way through the plot, so if anyone wants to do that we can work that in)
- technically, de-aging's not exactly what will be happening. What's happening is that the characters are loosing time - essentially, they're being reverted to how they used to be in the past, while still retaining their memories of Stacy
- it's not just reverting the characters to being children - sure, chances are by the end of the plot most people will have ended up as kids, but that's not the purpose the the plot. The purpose of the plot is to go through the various stages of the characters lives, and play around with how they used to be/how they became who they are today.
Just in reverse.Playing them as kids for two whole months would get kinda old :PAnyways, if anyone has any questions, just ask!
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PLOTTY THING
So, uh, there could be a brief stage of an out of control superhuman if we want one. Thing is, he is incredibly powerful, when you get down to it. Even beyond the flying brick powerset, he's got the tactile telekinesis. He totally like leveled the entire Teen Titans when he first turned in the comics.
So this would be difficult to handle (but also potentially interesting).
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MELTING CLOCK: MERCHANT PLANET NPCING
So far, we already have people interested in npcing Jeepers, an Iskoort, and the Cabbage Merchant. Other suggestions for npcs include the Merchant/Narrator from Aladdin, CMOT Dibbler, the Shopkeepers from Diagon Alley, and the arms dealer from MIB.
Especially Dibbler. Seriously, the Merchant Planet needs sausage inna bun guys.But yes, basically the NPCs will just be anything and everything that people is willing to play.
Trojan Horse
Synopsis: The GIA inform the crew of an Ohm force hiding in a Trojan asteroid field near the planet NiSaris, a pre-Bleed world. The crew must face the Ohm in space without any aid, so Starfighter command gives anyone willing to lend a hand a crash course in piloting. Meanwhile, a couple crew members come up with a dangerous but potentially tide-turning plan to extract information from the Ohm Node detected among the enemy fleet. Whether or not it will succeed, only time will tell.
Plot Length: Medium
Plot Size: Medium/Large
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If you need somebody else to help with the information extraction, I'm willing to offer Jono.
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Also, Allenby can totally train people to fight in any spare mobile suits that Stacy has lying around.
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...and has the damn thing either shut down on him or get out a measly little bolt out.
**ABOUT THE INFORMATION EXTRACTION PART**
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UPCOMING PLOT - Part 1 (Please comment under Part 2)
SO! You guys get to choose! What plot will Saphie run next?
Curtain Number 1: By the Sea (http://cityship.livejournal.com/19722.html?thread=71178#t71178) - An eerie mystery plot on a misty isle, involving a creepy motherly woman with the power to enchant people on her island to become her children. Expect Other Mother creepiness, puzzles and horrible things from the ocean deep and beyond the dawnna time. It's kinda Lovecraft meets Coraline. Specifically designed for nonpowered characters or characters must become depowered by the magical island. Also good for inquisitive, resourceful child characters.
Curtain Number 2: Seven Sins. While the diplomats and high-ranking COs on the ship enter into a tense negotiation process to get a technologically/magically advanced planet called Gomora to join the war effort, the crew members sent as potential backup (juuust in case there are problems) are free to roam the nearby city and sightsee.
Once a powerful world-wide theocratic government based on an alien religion very loosely resembling Christianity, the theocratic regime (called the Throne) is quickly losing their power as the younger generation--tolerant, compassionate flower child hackers--creates a powerful youth movement that is changing the course of the planet's future. To disrupt the movement, the regime delves into cabalistic magics to create a curse that is transferred through saliva or the exchange of sexual energy (sometimes with a gesture as small as a kiss) that causes the victims to be under the thrall of the seven deadly sins, starting with lust during which they spread it to others, and ending with sloth. In the end, the victims slowly wind down until they simply die. The Throne plans to claim that the curse is a sign of the youths being cursed by their god.
While out around the city, some of the backup crew gets infected, and some of the characters must round up their crazed crewmates without getting infected themselves before they hurt themselves or someone else. Meanwhile, the diplomats must engage the Thrones on the diplomatic front to keep them distracted and the Strike Team must infiltrate a Throne government/religious facility to destroy the reliquary that is causing the curse--before it's too late.
Part 2 (Please comment under this one)
But there is a resistance, clones that secretly block their caste marks from being tracked, that pass along coded information, clones that seek knowledge read classic literature at risk of death to try to open their minds as much as they can before their short lives are over. Now the resistance movement is massing together a powerful force for one final fight against their oppressors, a final fight for their freedom. Will Stacy's crew help the clones at the risk of destabilizing a government they need as an ally? Will they help the government put down the uprising to win them over to their cause? Most importantly of all, if the crew decides to help quell the resistance, and some of them join the clone army to help them fight for their freedom can those supporting the Galilee government fight their own?
Which side are you on, Meatcrew?
Pick a curtain, any curtain!
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RANDOM AMAZING TIME TRAVEL PLOT IDEA
The gist of it is this:
Going off one of Will's ideas with the group getting hit with a bunch of Bad at once, the crew gets involved in some big fight with some bad guys. Possibly the Ohm, but possibly another group tied in with them. Possibly BOTH. Several missions go out at the same time but are all traps that go HORRIBLY AWRY. The ship is invaded, too! It is a clusterfuck of epic proportions. Everyone gets to write out their character's epic death, there are explosions, people get vented into space! Stacy's AI is destroyed! And we have fun with the crew actually losing, and get to play how they'd go down fighting or afraid or whatever they'd all do as it ended.
The only thing that can save them? A time machine. But they HAVE one.
Amidst all the chaos, one group during one of the missions manages to tie the TARDIS back into the time vortex as the shit hits the fan, but with only enough power for a single jump backwards. One jump, and it won't even take them back as far as they need. The missions can still be salvaged with the right warning and backup, but they can't go far enough back to stop them from being sent.
The few survivors that manage to stumble back give their warnings, possibly vague ones and they might possibly be so injured by the jump back that they die without giving detailed information.
Working off cryptic clues, the crew has very little time to figure out the warnings, and must counteract all the traps and things that have been laid for them, in an epic race against time, in possibly one of the most tense conflicts they've ever dealt with so far!
This would definitely be a while off, and would definitely be one of those once-a-year-epic-gamewide type plots rather than something just crammed in willy nilly.
But it'd be like a season finale type episode of Trans9 if it were a sci fi show.
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Potential Guyver Sub Plot
My idea is that the GIA or Daligig were the ones who created humanity, Zoanoids, and the Guyver units to fight the Ohm. Stacy is a bio-mechanical organism much like the Guyver unit and the alien ships from the manga. The differences in technology would be due to the millions of years of advancement between then and now. It would mostly involve just Sho investigating and asking a lot of questions before getting fed up and demanding the truth.
What do you think of this idea? Does it clash with anything in trans_9 canon?
Re: Potential Guyver Sub Plot
Perhaps the aliens that "created" the Guyver were descendants of a race that encountered the ancient Ohm, and the Guyver suits themselves are remnants of Ohm technology like the scarabs are. Does that work for you?
(As for Stacy being biological, there's another reason for that which hasn't yet been brought up in-game yet)
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Plot Idea: The Red
This is, of course, when everything goes to hell.
It all begins when the crew on-board discovers a horribly mutilated body of one of their own. The only problem (beyond the horrible, horrible murder, of course) is that said crew member is safe and sound elsewhere on the station. So where did the body come from?
As more and more such bodies are discovered, it's up to the crew stuck on board the station to figure out what's going on before someone really does get hurt.
This one's meant to be something of a supernatural murder-mystery, and while the murderer (whatever they are) they will be facing is particularly powerful, it's not going to be an action plot. While obviously mystical and magical characters will do well for this one, it's going to be made so just about anyone can lend a hand.
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