cityship: (Default)
cityship ([personal profile] cityship) wrote in [community profile] trans_pilgrims2011-03-26 06:28 pm

Plot Discussion Post

Hey, all! Sorry this has been so late, but time for another round of plot discussion.

Basically, here's how it works: These posts will provide a place to discuss upcoming plots, propose plot ideas to your fellow players, and generally just brainstorm and organize for things. You will be allowed to volunteer to help OOCly with plots as well. Note, however, that these threads will not be a place to sign up your characters for plots. Those posts will go up on their own before the plot in question starts.

What you can do:
-Discuss upcoming plots (whose threads will be posted soon after this post goes up) and volunteer to help OOCly
-Propose plot ideas to the game at large. (Use the form from the plot suggestion post to make things easier)
-"Adopt" a plot from the plot suggestion post (linked below). If there is a plot on the plot suggestion post you'd like to see run, start a thread for it in here.
-Propose ongoing setting changes. For example, you can propose a new crew "team" like Starfighter Command and the Outsiders, or perhaps starting a new service for the crew like the blacksmiths and the clothier's shop.

Getting a standard plot approved:
-All plots that take place off-ship or involve at least a moderate number of people must go through mod approval first. If you're not sure, email us and see if it would qualify.
-While we'd like you to use these posts to discuss your potential plots with your fellow players, if you'd prefer not to include it in plot discussion posts for any particular reason (for example, particular details of the plot you'd like to keep hidden), posting your plot in the plot discussion posts is not necessary to get a plot approved
-To get a plot approved, use the form listed in the plot suggestion post and email it to transmigration9@gmail.com, along with links to any plot discussion threads you believe have relevant ideas. You will be emailed with an approval once the mods have reviewed it and find it satisfactory. Once you have received an approval, you will be asked to help us determine the best time to run the plot.

Getting a private plot approved (*new*):
-A private plot--which is a plot consisting of up to five players or can be finished in under a week, and (in either case) already has a predetermined set of involved players--must be sent to the mods for approval, though it doesn't need to be announced in anyway other than to inform involved players.
-Private plots can consist of any type of small plot, including small off-ship missions requiring only a small number of people. If you are unsure if your plot counts as a private plot, email the mods and we will try to clarify for you.
-To get a private plot approved, follow the normal procedure for sending in a plot for approval, save that you should note somewhere (preferably in the beginning) that it is a private plot and what characters/players are involved.

Important Links
-Plot Suggestion Post
-Plot Calendar (*updated*)

Announcements:
-Private plot approval process added
-Plot calendar updated, please check the link to see the new plot schedule
livestoannoy: (Okay okay I'm listening)

Re: Melting Clock

[personal profile] livestoannoy 2011-03-27 12:06 am (UTC)(link)
Okay, piping up here since this is my plot! In general discussions, there's a few things that I think might have confused some people, so I'll just clarify them here:

- yup, it is a long plot. Two months is the absolute maximum I'm aiming for, including the shore leave, which is why I'm limiting the number of affected characters allowed per player to two. (Although if the full two months is too much for you, it is going to be possible for character to get affected mid-way through the plot, so if anyone wants to do that we can work that in)
- technically, de-aging's not exactly what will be happening. What's happening is that the characters are loosing time - essentially, they're being reverted to how they used to be in the past, while still retaining their memories of Stacy
- it's not just reverting the characters to being children - sure, chances are by the end of the plot most people will have ended up as kids, but that's not the purpose the the plot. The purpose of the plot is to go through the various stages of the characters lives, and play around with how they used to be/how they became who they are today. Just in reverse. Playing them as kids for two whole months would get kinda old :P

Anyways, if anyone has any questions, just ask!

Re: Melting Clock

[identity profile] darknight-rider.livejournal.com 2011-03-27 01:35 am (UTC)(link)
Quick question: Since my character's "time" involves the various time loops in his canon, will his powers be affected to the point of each various loop? See, in one of the canons I'm using, his powers actually change at one point. I'm not entirely sure if I'm going to go with that in the plot, per se, but it's definitely something that'll freak him out once he has all those memories restored. And there's also a moment in one of his canons where he dies, but I'm pretty sure I'm not going to pull that on him.
livestoannoy: (Thinking)

Re: Melting Clock

[personal profile] livestoannoy 2011-03-27 02:38 am (UTC)(link)
They're essentially reverted to however they were at that particular time period, which would include powers (in which case, you would also need the mods to okay it, just in case his previous powers are game-breakey or not allowed).

The dying could probably still be worked out, if you do decide to play that bit out. They would probably just...have a dead body on the meatship for a short period of time.

Re: Melting Clock

[identity profile] darknight-rider.livejournal.com 2011-03-27 02:59 am (UTC)(link)
Okay. Again, I'm not entirely sure how to work that out in my brain to begin with, but I'll definitely be sure to ask if I do.

Yeaaahh. Gonna have to work hard not to turn this into a Kenny joke.
livestoannoy: (Grin)

Re: Melting Clock

[personal profile] livestoannoy 2011-03-27 03:07 am (UTC)(link)
Well, you could think of it as them basically reverting to an earlier canon point. Course, the whole timey-wimey thing you've got going on would confuse things, I imagine...

well there's nothing wrong with turning it into a Kenny joke, necessarily...XD
badassfreakingoverlord: (dull surprise)

Re: Melting Clock

[personal profile] badassfreakingoverlord 2011-03-27 03:06 am (UTC)(link)
So yeah, speaking of mod-approving-potentially-game-breaky, how're we getting an official word on that? ^.^

/still promises not to break it
livestoannoy: (Snigger)

Re: Melting Clock

[personal profile] livestoannoy 2011-03-27 03:09 am (UTC)(link)
I'll probably just ask you to poke the mods and say "is this okay?" Seems like the easiest way to do it. (I thought you already spoke to them?)

Though, I can ask them if they want any kind of official process or whatnot.

Re: Melting Clock

[personal profile] badassfreakingoverlord - 2011-03-27 03:11 (UTC) - Expand

Re: Melting Clock

[identity profile] herblessedwind.livejournal.com 2011-03-27 08:59 am (UTC)(link)
I'm curious as to how 'keeping their memories of Stacy' works out, exactly. Are they just aware of their general situation with the ship, or can they infer things about the time they've lost from things they remember doing or thinking while on the ship?
livestoannoy: (Okay okay I'm listening)

Re: Melting Clock

[personal profile] livestoannoy 2011-03-27 09:26 am (UTC)(link)
There is actually a fair bit of leeway on this - some players might want to have characters remember things things about their own future, due to their on-ship memories (like say, take Marco as an example. Send him back far enough, and he won't be able to morph anymore. But he's morphed on the ship, and thus might remember doing that, and know that he gets that ability in his future).

However, for rule of drama, sometimes you might not want your character to remember that sort of thing. In that case, you can play it as if they only remember Stacy stuff when prompted explicitly, or they remember fully but don't believe it (and think that those memories are false), or, if you really don't want them to access the memories at all, you can say that the disconnect between their canon and on-ship memories is just too far apart for them to process, and so while the memories are there they're just kind of blocked. But generally, that just related to conflicts between canon and in-game memories. For the average on-ship stuff - waking up, the fact that their worlds are gone, their general every doings, etc - they'll remember.

Course, near the end this is probably going to play havoc on their psyche. Because they'll be younger and feel like they're that age, but have all these confusing memories of being older (unless you decide that they'll block those memories).

...okay, in short after all that rambling: the memories are there, but it's up to players to decide whether they want their characters to continue remembering those memories, or block the ones that conflict with their canon memories.

Re: Melting Clock

[identity profile] eye-of-blundera.livejournal.com 2011-03-28 12:33 am (UTC)(link)
This kind of plot is right up Lion-O's alley. He's dealt with this kind of situation no less than three times.
livestoannoy: (Okay okay I'm listening)

Re: Melting Clock

[personal profile] livestoannoy 2011-03-28 05:47 am (UTC)(link)
Ah, I'm not familiar with Lion-O - I'm curious, what kind of similar situations has he dealt with?

Re: Melting Clock

[identity profile] eye-of-blundera.livejournal.com 2011-03-28 05:56 am (UTC)(link)
Once when a ruptured time capsule caused him to de-age, twice when the other Thundercats were de-aged by the Valley of Youth, and once way back when Tygra was turned into an old man in the Caverns of Time.
livestoannoy: (Snigger)

Re: Melting Clock

[personal profile] livestoannoy 2011-03-28 06:09 am (UTC)(link)
Aaaah, I see!

Plot note

[identity profile] notadamnangel.livejournal.com 2011-03-28 08:34 pm (UTC)(link)
and so taking advantage of going back through the series, and before with Dean.

But seeing Kon's note reminded me. For some of it? Dean had spent 40 years in hell, so there will be a period during this plot where he's going to be very broken and very dangerous thinking he's still in hell. (Especially since he came to be the top torturer's apprentice during that time.)

So who wants to have fun with broken/Dark!Dean?
chosenfamily: (Default)

Re: Plot note

[personal profile] chosenfamily 2011-03-28 08:37 pm (UTC)(link)
*raises hand* Like Sam would leave him alone with this sort of thing.
governorkang: (Default)

[personal profile] governorkang 2011-03-28 11:18 pm (UTC)(link)
Your draconian bro will totally try to help you, man.

Re: Plot note

[identity profile] smugearworm.livejournal.com 2011-03-28 11:19 pm (UTC)(link)
*raises both hands* Though probably not with Iniss

[identity profile] voiceofserenity.livejournal.com 2011-03-30 12:50 am (UTC)(link)
we are so playing with this

read: I'm excited, Kaylee is not

[identity profile] notadamnangel.livejournal.com 2011-03-30 12:52 am (UTC)(link)
Hee, it'll be tricky for her since Sam's planning lockdown for the guy. Especially for the first part.

Dean wouldn't want her around his torturer side anyway. But the early point in that would just when he was being tortured.

Re: Melting Clock

[identity profile] notadamnangel.livejournal.com 2011-03-28 11:50 pm (UTC)(link)
My question also relates to dying since Dean died or been in medical jeopardy multiple times in his life. So I take it the regression can include past injuries and death depending on the case?
livestoannoy: (Okay okay I'm listening)

Re: Melting Clock

[personal profile] livestoannoy 2011-03-29 02:47 am (UTC)(link)
Yes, they can. Possibly this means Dean will spend some time as a dead body. The thing you can't to is have the regress back so far that they haven't even been born and they thus deage out of existence. Once you hit that point, they don't come back. (though I imagine no one will get that far, unless they actually want to kill off their character)

Re: Melting Clock

[identity profile] notadamnangel.livejournal.com 2011-03-29 02:57 am (UTC)(link)
Yeah no no he won't get to that point. But he has died before, and just about came close several times over the years. In fact, in some ways, because of some experiences, he'll regress at a slower pace in some ways.

Re: Melting Clock

[personal profile] livestoannoy - 2011-03-29 03:03 (UTC) - Expand

Re: Melting Clock

[identity profile] hellraiser02.livejournal.com 2011-03-29 12:14 am (UTC)(link)
Since I'm full of probably-dumb/obvious questions today: Is the entire plot shoreleave or are some parts taking place on the ship (while they're still in the process of deaging I would presume?) And if the latter, how much/long of it is shoreleave approximately?
livestoannoy: (Sitting around)

Re: Melting Clock

[personal profile] livestoannoy 2011-03-29 02:56 am (UTC)(link)
No - the shoreleave just lasts one week. The rest of the plot happens on the ship, except for the final part which is a mission that will resolve the plot.

So, basically there's three main sections, roughly speaking:
- shore leave, which is a week long and is where this event gets kicked off
- on the ship (this is the bulk of the plot, and does involve mini-sections like people realising what's happening, finding out why, and generally trying to fix it. You'd have to ask the mods to be sure, but this is also when I'm guessing most of the alternate plots will be happening)
- the mission to fix it, which will probably be around 1-2 weeks, and will be right at the end. this is also off-ship, and will involve DIPLOMACY

Re: Melting Clock

[identity profile] hellraiser02.livejournal.com 2011-04-02 03:59 am (UTC)(link)
Excellent! Thanks! I'm not sure how diplomatic a bratty 6 year old street urchin is gonna be but LOL

Re: Melting Clock

[personal profile] livestoannoy - 2011-04-02 04:04 (UTC) - Expand

Re: Melting Clock

[personal profile] livestoannoy - 2011-04-02 04:12 (UTC) - Expand