cityship (
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trans_pilgrims2011-03-26 06:28 pm
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Plot Discussion Post
Hey, all! Sorry this has been so late, but time for another round of plot discussion.
Basically, here's how it works: These posts will provide a place to discuss upcoming plots, propose plot ideas to your fellow players, and generally just brainstorm and organize for things. You will be allowed to volunteer to help OOCly with plots as well. Note, however, that these threads will not be a place to sign up your characters for plots. Those posts will go up on their own before the plot in question starts.
What you can do:
-Discuss upcoming plots (whose threads will be posted soon after this post goes up) and volunteer to help OOCly
-Propose plot ideas to the game at large. (Use the form from the plot suggestion post to make things easier)
-"Adopt" a plot from the plot suggestion post (linked below). If there is a plot on the plot suggestion post you'd like to see run, start a thread for it in here.
-Propose ongoing setting changes. For example, you can propose a new crew "team" like Starfighter Command and the Outsiders, or perhaps starting a new service for the crew like the blacksmiths and the clothier's shop.
Getting a standard plot approved:
-All plots that take place off-ship or involve at least a moderate number of people must go through mod approval first. If you're not sure, email us and see if it would qualify.
-While we'd like you to use these posts to discuss your potential plots with your fellow players, if you'd prefer not to include it in plot discussion posts for any particular reason (for example, particular details of the plot you'd like to keep hidden), posting your plot in the plot discussion posts is not necessary to get a plot approved
-To get a plot approved, use the form listed in the plot suggestion post and email it to transmigration9@gmail.com, along with links to any plot discussion threads you believe have relevant ideas. You will be emailed with an approval once the mods have reviewed it and find it satisfactory. Once you have received an approval, you will be asked to help us determine the best time to run the plot.
Getting a private plot approved (*new*):
-A private plot--which is a plot consisting of up to five players or can be finished in under a week, and (in either case) already has a predetermined set of involved players--must be sent to the mods for approval, though it doesn't need to be announced in anyway other than to inform involved players.
-Private plots can consist of any type of small plot, including small off-ship missions requiring only a small number of people. If you are unsure if your plot counts as a private plot, email the mods and we will try to clarify for you.
-To get a private plot approved, follow the normal procedure for sending in a plot for approval, save that you should note somewhere (preferably in the beginning) that it is a private plot and what characters/players are involved.
Important Links
-Plot Suggestion Post
-Plot Calendar (*updated*)
Announcements:
-Private plot approval process added
-Plot calendar updated, please check the link to see the new plot schedule
Basically, here's how it works: These posts will provide a place to discuss upcoming plots, propose plot ideas to your fellow players, and generally just brainstorm and organize for things. You will be allowed to volunteer to help OOCly with plots as well. Note, however, that these threads will not be a place to sign up your characters for plots. Those posts will go up on their own before the plot in question starts.
What you can do:
-Discuss upcoming plots (whose threads will be posted soon after this post goes up) and volunteer to help OOCly
-Propose plot ideas to the game at large. (Use the form from the plot suggestion post to make things easier)
-"Adopt" a plot from the plot suggestion post (linked below). If there is a plot on the plot suggestion post you'd like to see run, start a thread for it in here.
-Propose ongoing setting changes. For example, you can propose a new crew "team" like Starfighter Command and the Outsiders, or perhaps starting a new service for the crew like the blacksmiths and the clothier's shop.
Getting a standard plot approved:
-All plots that take place off-ship or involve at least a moderate number of people must go through mod approval first. If you're not sure, email us and see if it would qualify.
-While we'd like you to use these posts to discuss your potential plots with your fellow players, if you'd prefer not to include it in plot discussion posts for any particular reason (for example, particular details of the plot you'd like to keep hidden), posting your plot in the plot discussion posts is not necessary to get a plot approved
-To get a plot approved, use the form listed in the plot suggestion post and email it to transmigration9@gmail.com, along with links to any plot discussion threads you believe have relevant ideas. You will be emailed with an approval once the mods have reviewed it and find it satisfactory. Once you have received an approval, you will be asked to help us determine the best time to run the plot.
Getting a private plot approved (*new*):
-A private plot--which is a plot consisting of up to five players or can be finished in under a week, and (in either case) already has a predetermined set of involved players--must be sent to the mods for approval, though it doesn't need to be announced in anyway other than to inform involved players.
-Private plots can consist of any type of small plot, including small off-ship missions requiring only a small number of people. If you are unsure if your plot counts as a private plot, email the mods and we will try to clarify for you.
-To get a private plot approved, follow the normal procedure for sending in a plot for approval, save that you should note somewhere (preferably in the beginning) that it is a private plot and what characters/players are involved.
Important Links
-Plot Suggestion Post
-Plot Calendar (*updated*)
Announcements:
-Private plot approval process added
-Plot calendar updated, please check the link to see the new plot schedule
UPCOMING PLOT - Part 1 (Please comment under Part 2)
SO! You guys get to choose! What plot will Saphie run next?
Curtain Number 1: By the Sea (http://cityship.livejournal.com/19722.html?thread=71178#t71178) - An eerie mystery plot on a misty isle, involving a creepy motherly woman with the power to enchant people on her island to become her children. Expect Other Mother creepiness, puzzles and horrible things from the ocean deep and beyond the dawnna time. It's kinda Lovecraft meets Coraline. Specifically designed for nonpowered characters or characters must become depowered by the magical island. Also good for inquisitive, resourceful child characters.
Curtain Number 2: Seven Sins. While the diplomats and high-ranking COs on the ship enter into a tense negotiation process to get a technologically/magically advanced planet called Gomora to join the war effort, the crew members sent as potential backup (juuust in case there are problems) are free to roam the nearby city and sightsee.
Once a powerful world-wide theocratic government based on an alien religion very loosely resembling Christianity, the theocratic regime (called the Throne) is quickly losing their power as the younger generation--tolerant, compassionate flower child hackers--creates a powerful youth movement that is changing the course of the planet's future. To disrupt the movement, the regime delves into cabalistic magics to create a curse that is transferred through saliva or the exchange of sexual energy (sometimes with a gesture as small as a kiss) that causes the victims to be under the thrall of the seven deadly sins, starting with lust during which they spread it to others, and ending with sloth. In the end, the victims slowly wind down until they simply die. The Throne plans to claim that the curse is a sign of the youths being cursed by their god.
While out around the city, some of the backup crew gets infected, and some of the characters must round up their crazed crewmates without getting infected themselves before they hurt themselves or someone else. Meanwhile, the diplomats must engage the Thrones on the diplomatic front to keep them distracted and the Strike Team must infiltrate a Throne government/religious facility to destroy the reliquary that is causing the curse--before it's too late.
Part 2 (Please comment under this one)
But there is a resistance, clones that secretly block their caste marks from being tracked, that pass along coded information, clones that seek knowledge read classic literature at risk of death to try to open their minds as much as they can before their short lives are over. Now the resistance movement is massing together a powerful force for one final fight against their oppressors, a final fight for their freedom. Will Stacy's crew help the clones at the risk of destabilizing a government they need as an ally? Will they help the government put down the uprising to win them over to their cause? Most importantly of all, if the crew decides to help quell the resistance, and some of them join the clone army to help them fight for their freedom can those supporting the Galilee government fight their own?
Which side are you on, Meatcrew?
Pick a curtain, any curtain!
Re: Part 2 (Please comment under this one)
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I'm really curious just for that REASON.
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no subject
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But Fate, on the other hand...Re: Part 2 (Please comment under this one)
If I'm reading what you've said in response to other comments correctly, that is.
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Lust (to spread it), gluttony, greed, envy, pride, wrath, sloth (when they die), most likely.
Re: Part 2 (Please comment under this one)
I'm totally for this, and your other plots look like lots of fun too! ^^
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