cityship: (Default)
cityship ([personal profile] cityship) wrote in [community profile] trans_pilgrims2011-03-26 06:28 pm

Plot Discussion Post

Hey, all! Sorry this has been so late, but time for another round of plot discussion.

Basically, here's how it works: These posts will provide a place to discuss upcoming plots, propose plot ideas to your fellow players, and generally just brainstorm and organize for things. You will be allowed to volunteer to help OOCly with plots as well. Note, however, that these threads will not be a place to sign up your characters for plots. Those posts will go up on their own before the plot in question starts.

What you can do:
-Discuss upcoming plots (whose threads will be posted soon after this post goes up) and volunteer to help OOCly
-Propose plot ideas to the game at large. (Use the form from the plot suggestion post to make things easier)
-"Adopt" a plot from the plot suggestion post (linked below). If there is a plot on the plot suggestion post you'd like to see run, start a thread for it in here.
-Propose ongoing setting changes. For example, you can propose a new crew "team" like Starfighter Command and the Outsiders, or perhaps starting a new service for the crew like the blacksmiths and the clothier's shop.

Getting a standard plot approved:
-All plots that take place off-ship or involve at least a moderate number of people must go through mod approval first. If you're not sure, email us and see if it would qualify.
-While we'd like you to use these posts to discuss your potential plots with your fellow players, if you'd prefer not to include it in plot discussion posts for any particular reason (for example, particular details of the plot you'd like to keep hidden), posting your plot in the plot discussion posts is not necessary to get a plot approved
-To get a plot approved, use the form listed in the plot suggestion post and email it to transmigration9@gmail.com, along with links to any plot discussion threads you believe have relevant ideas. You will be emailed with an approval once the mods have reviewed it and find it satisfactory. Once you have received an approval, you will be asked to help us determine the best time to run the plot.

Getting a private plot approved (*new*):
-A private plot--which is a plot consisting of up to five players or can be finished in under a week, and (in either case) already has a predetermined set of involved players--must be sent to the mods for approval, though it doesn't need to be announced in anyway other than to inform involved players.
-Private plots can consist of any type of small plot, including small off-ship missions requiring only a small number of people. If you are unsure if your plot counts as a private plot, email the mods and we will try to clarify for you.
-To get a private plot approved, follow the normal procedure for sending in a plot for approval, save that you should note somewhere (preferably in the beginning) that it is a private plot and what characters/players are involved.

Important Links
-Plot Suggestion Post
-Plot Calendar (*updated*)

Announcements:
-Private plot approval process added
-Plot calendar updated, please check the link to see the new plot schedule

Part 2 (Please comment under this one)

[identity profile] so-pregnable.livejournal.com 2011-03-27 01:34 am (UTC)(link)
Curtain Number 3: Send in the Clones Another world where a negotiation is required. Galilee's cloning and genetic technology is incredibly advanced, as is their medical tech. The planet is home to countless doctors and genegineers who keep its populace healthy and happy, that could be of great help to the injured in the war against the Ohm. However, part of why the happy populace is so happy is because they don't have to lift a finger to do any work. Their entire society is run on the backs of clones, mass-cloned to perform all the hard labor on the planet and marked by holographic caste marks branded into the skin. The clones are programmed to live for very few years at a time and receive only as much programmed education is necessary for them to do their work.

But there is a resistance, clones that secretly block their caste marks from being tracked, that pass along coded information, clones that seek knowledge read classic literature at risk of death to try to open their minds as much as they can before their short lives are over. Now the resistance movement is massing together a powerful force for one final fight against their oppressors, a final fight for their freedom. Will Stacy's crew help the clones at the risk of destabilizing a government they need as an ally? Will they help the government put down the uprising to win them over to their cause? Most importantly of all, if the crew decides to help quell the resistance, and some of them join the clone army to help them fight for their freedom can those supporting the Galilee government fight their own?

Which side are you on, Meatcrew?


Pick a curtain, any curtain!

Re: Part 2 (Please comment under this one)

[identity profile] halfa-hero.livejournal.com 2011-03-27 01:37 am (UTC)(link)
Ooh. Ooh. Number 3. Because Danny will so be on the help the clones side.
badassfreakingoverlord: (sweat drop)

Re: Part 2 (Please comment under this one)

[personal profile] badassfreakingoverlord 2011-03-27 03:09 am (UTC)(link)
....what on earth would the seven-sins curse do to a DEMON?

I'm really curious just for that REASON.

Re: Part 2 (Please comment under this one)

[identity profile] so-pregnable.livejournal.com 2011-03-27 11:31 pm (UTC)(link)
IDK but it'd make lust a lot harder to pull off.
makeherblue: (gearing up iv)

Re: Part 2 (Please comment under this one)

[personal profile] makeherblue 2011-03-27 03:24 am (UTC)(link)
....AHHHH. I really like them all, but 2 and 3 both seem really interesting to play out. I'd totally be up for either of them (or both, if it was possible to do another of them further down the line as another mission?)

Re: Part 2 (Please comment under this one)

[identity profile] so-pregnable.livejournal.com 2011-03-27 03:31 am (UTC)(link)
Oh yeah, whichever one isn't done will get done eventually. I'll keep rotating through options until they're all done.
makeherblue: (vincent and the doctor i)

Re: Part 2 (Please comment under this one)

[personal profile] makeherblue 2011-03-27 03:47 am (UTC)(link)
That sounds great to me.
starbolts: (Default)

[personal profile] starbolts 2011-03-27 03:34 am (UTC)(link)
2, though I love them all
governorkang: (Idiots / Facepalm)

[personal profile] governorkang 2011-03-27 03:36 am (UTC)(link)
I can't choose a favorite! I like all three. :(
governorkang: (Default)

[personal profile] governorkang 2011-03-27 11:13 pm (UTC)(link)
I'll go with 2 for now, though.
bonnypiperlad: (hmm)

[personal profile] bonnypiperlad 2011-03-27 06:26 am (UTC)(link)
Oooh, two looks very interesting.
hexyeah: (Default)

[personal profile] hexyeah 2011-03-27 06:26 am (UTC)(link)
I've been waiting too long for 7 sins not to vote for it, as much as I love curtain number one.

[identity profile] thunder-ace.livejournal.com 2011-03-27 06:45 am (UTC)(link)
I CANNOT SAY CHOICE NUMBER THREE ENOUGH FFFFFFFFFFFFFUUUUUUUUU

[identity profile] so-pregnable.livejournal.com 2011-03-27 06:46 am (UTC)(link)
I think given the general preference for both 2 and 3, that even if I run 2 first, 3 will probably be run next after that.

[identity profile] thunder-ace.livejournal.com 2011-03-27 06:48 am (UTC)(link)
Yessss I like this. I like this plan very much. But Fate, on the other hand...
encourage: (curious; is that so?)

Re: Part 2 (Please comment under this one)

[personal profile] encourage 2011-03-27 08:43 am (UTC)(link)
Echoing that they all sound really fun, with (again) 2 & 3 reigning slightly higher on the ladder of "more fun to do sooner, rather than later." Both the Seven Sins and Send in the Clones have a lot of interesting things to explore. Maybe 2 first?

If I'm reading what you've said in response to other comments correctly, that is.

Re: Part 2 (Please comment under this one)

[identity profile] not-edd.livejournal.com 2011-03-27 01:58 pm (UTC)(link)
Frankly? I can get behind 2 and 3. Though both of those? Could easily have Zedd mess things up >_>;;;

Re: Part 2 (Please comment under this one)

[identity profile] ronnae.livejournal.com 2011-03-27 02:27 pm (UTC)(link)
Question about 2; It says that you start with Lust to spread it and end it Sloth till you die out. If/when the plot takes place will there be prompts as to which sin your character should be playing out, or is it up to the player?

Re: Part 2 (Please comment under this one)

[identity profile] so-pregnable.livejournal.com 2011-03-27 11:34 pm (UTC)(link)
Prompt probably. The curse would have like an order to it, and I'd set up effects (though they'd be able to be interpreted different ways according to preference).

Lust (to spread it), gluttony, greed, envy, pride, wrath, sloth (when they die), most likely.

Re: Part 2 (Please comment under this one)

[identity profile] ronnae.livejournal.com 2011-03-27 11:38 pm (UTC)(link)
Sounds great! Thanks for the reply :3

I'm totally for this, and your other plots look like lots of fun too! ^^

Re: Part 2 (Please comment under this one)

[identity profile] girl-of-steel.livejournal.com 2011-03-27 06:16 pm (UTC)(link)
I really, really like #2.

Re: Part 2 (Please comment under this one)

[identity profile] 8wings.livejournal.com 2011-03-27 08:19 pm (UTC)(link)
Another vote for Curtain #3.

Re: Part 2 (Please comment under this one)

[identity profile] j-y-d.livejournal.com 2011-03-27 09:50 pm (UTC)(link)
I love #2. They all sound fun, but if done right, targeting lust... yeah, that'd mess with Chase. I'm all for volunteering for that one.